Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming Brian Guenter, Sung-hee Lee

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Brian Guenter, Sung-hee Lee - «Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming»

О книге

This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation.The development of D* is significant because it is a faster way to render high-resultion graphics in real time-thousands of times faster than, for example, Mathematica or automatic differentiation. The book covers many applications but looks at two specific ones in detail: real-time Lagrangian physics simulation and procedural 3D geometric modeling. Это и многое другое вы найдете в книге Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming (Brian Guenter, Sung-hee Lee)

Полное название книги Brian Guenter, Sung-hee Lee Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming
Авторы Brian Guenter, Sung-hee Lee
Ключевые слова издательство wiley, новинки академической литературы америки
Категории Образование и наука
ISBN 1568812809
Издательство
Год 2010
Название транслитом symbolic-dynamics-and-geometry-using-d-in-graphics-and-game-programming-brian-guenter-sung-hee-lee
Название с ошибочной раскладкой symbolic dynamics and geometry: using d in graphics and game programming brian guenter-sung-hee lee