This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation.The development of D* is significant because it is a faster way to render high-resultion graphics in real time-thousands of times faster than, for example, Mathematica or automatic differentiation. The book covers many applications but looks at two specific ones in detail: real-time Lagrangian physics simulation and procedural 3D geometric modeling. Это и многое другое вы найдете в книге Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming (Brian Guenter, Sung-hee Lee)