This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. Это и многое другое вы найдете в книге Simulating and Generating Motions of Human Figures (Springer Tracts in Advanced Robotics, V. 9) (Katsu Yamane)