Digital Play: The Interaction of Technology, Culture, and Marketing Stephen Kline, Nick Dyer-Witheford, Greig De Peuter

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Stephen Kline, Nick Dyer-Witheford, Greig De Peuter - «Digital Play: The Interaction of Technology, Culture, and Marketing»

О книге

Digital Play is a major study of the video and computer game industry, from its origins as a minor spin-off of the military-industrial complex to its contemporary position as a major global media business as big as Hollywood. It discusses how interactivegames affect theoretical debates about the information society, gives an historical account of the rise and fall of companies such as Atari, Nintendo, and Sega and of today"s savage competition between Microsoft and Sony, and offers critical analysis of gender and violence in games, the marketing strategies of game companies, intellectual property and work in the game industry, and the problems and possibilities of on-line games. Digital Play is a book for anyone interested in the cutting edge of virtualculture, or in a digital business that is transforming everyday life. Это и многое другое вы найдете в книге Digital Play: The Interaction of Technology, Culture, and Marketing (Stephen Kline, Nick Dyer-Witheford, Greig De Peuter)

Полное название книги Stephen Kline, Nick Dyer-Witheford, Greig De Peuter Digital Play: The Interaction of Technology, Culture, and Marketing
Авторы Stephen Kline, Nick Dyer-Witheford, Greig De Peuter
Ключевые слова компьютеры и программы, компьютерные игры
Категории Компьютеры и Internet
ISBN 773525912
Издательство
Год
Название транслитом digital-play-the-interaction-of-technology-culture-and-marketing-stephen-kline-nick-dyer-witheford-greig-de-peuter
Название с ошибочной раскладкой digital play: the interaction of technology, culture, and marketing stephen kline-nick dyer-witheford-greig de peuter