OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, primarily because of its cross-platform operability, but also, because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one single, concise reference to help make sense of the dozens of extensions available.
The OpenGL Extensions Guide provides a valuable resource that concentrates specifically on the extensions most important to developing modern 3D games. The book describes extensions in groups that modify or augment similar components of the base OpenGL architecture.
Key Features:
* Discusses all of the essential OpenGL extensions in detail and provides an invaluable reference tool to the OpenGL programmer
* Each extension is divided into a discussion section and one or two reference sections named "New Functions" and "Extended Functions." The "New Functions" section provides a detailed description of the new functions defined by an extension, and the "Extended Functions" section describes how existing OpenGL functions are augmented or modified by the extension
* Concentrates on practical usage of extensions and discusses underlying mathematical details only where necessary
* Discusses extensions sanctioned by the OpenGL ARB (Architecture Review Board), multi-vendor extensions, and vendor-specific extensions developed by Nvidia Corporation and ATI Technologies, Inc. Это и многое другое вы найдете в книге The OpenGL Extensions Guide (Eric Lengyel)