3D Game Engine Design is the most comprehensive reference available for the development of shader-based 3D graphics engines. Unlike other books that are simply collections of self-contained shader programs, this book provides rigorous explanations and derivations of all the essential concepts and techniques, including numerous code examples and illustrations.
Формат: 19,5 см x 24 см. Это и многое другое вы найдете в книге 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (+ CD-ROM) (David H. Eberly)