"This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most creative individuals I know."From the foreword by Pat Hanrahan, Canon USA Professor, Stanford University
"This new edition updates the definitive book on the subject with 50% more material. Video game developers will be particularly interested in the demenstrations of procedural texturing and modeling on real-time hardware..."Steve Anderson, CTO, Electronic Arts, Los Angeles Это и многое другое вы найдете в книге Texturing & Modeling: A Procedural Approach, Third Edition (David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley)