Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modellingThe book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack. Это и многое другое вы найдете в книге The Handbook of Cyber Wargames. Wargaming the 21st Century (John Curry, Nick Drage)