Agents for Games and Simulations II. Trends in Techniques, Concepts and Design F. Dignum

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F. Dignum - «Agents for Games and Simulations II. Trends in Techniques, Concepts and Design»

О книге

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively. Это и многое другое вы найдете в книге Agents for Games and Simulations II. Trends in Techniques, Concepts and Design (F. Dignum)

Полное название книги F. Dignum Agents for Games and Simulations II. Trends in Techniques, Concepts and Design
Автор F. Dignum
Ключевые слова компьютерные технологии, разработка и алгоритмы
Категории Компьютеры и Internet
ISBN 9783642181801
Издательство Springer Nature Customer Service Center LLC
Год 2011
Название транслитом agents-for-games-and-simulations-ii-trends-in-techniques-concepts-and-design-f-dignum
Название с ошибочной раскладкой agents for games and simulations ii. trends in techniques, concepts and design f. dignum