"Enemies in militaristic games are not people, they''re anonymous humanoid bodies. Games display bodies as anonymously as pornography does; stripped from their human character without a past and possible future else protagonist might feel guilt. It was never the graphics that disturbed people in Missile Command. It was the honesty. Blood isn''t gruesome, reality is and you can remove easily alter reality without removing blood." Это и многое другое вы найдете в книге The Game (Can Selimoglu)