4dsocial: Interactive Design Environments -

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Editorial The days in which conventional architecture was driven by a social agenda are now far behind us. They are secreted in the distant past of the most senior generation of architects when professionals worked for local authorities and housing projects were solely publicly funded. Interactive design environments are, by comparison with postwar utopian projects that could tackle large-scale urbanism such as new towns, and swathes of residential tower blocks, small-scale interventions. This is not to undermine their potency; their power to transform people's experiences and perceptions. They may not aspire to irrevocably change an individual's quality of life or life course; what they can do, however, is shift the way people interact both with those around them and also with the space around them. In an urban context, where the major cities of the world are densely populated, often with populations often over 10 million, they turn the anonymous passer-by from just another face in the crowd into an individual, and often a playful one at that. In museums, they allow the visitor to enter into a totally different relationship with works of art. Whereas conventionally the visitor is asked to stand back and view in awe a cordoned-off venerated object, with an interactive artwork touch and noise, if not a prerequisite, are generally encouraged on the visitor's part. Это и многое другое вы найдете в книге 4dsocial: Interactive Design Environments (-)

Полное название книги - 4dsocial: Interactive Design Environments
Автор -
Ключевые слова нехудожественная литература - разное, искусство и культура
Категории Искусство и культура
ISBN 9780470319116
Издательство WILEY-ADAEMY
Год 2007
Название транслитом 4dsocial-interactive-design-environments
Название с ошибочной раскладкой 4dsocial: interactive design environments -